Road map and future vision

Vision

Our core vision is to build a virtual world, Players can use the "Marble Heroes" tokens here to create and own their game experience. We hope to subvert existing game production by providing creators with real ownership of their creations (i.e. NFT) and removing centralized ownership, control and censorship of user generated content. With "Marble Heroes" , each item in the game will have a unique blockchain identifier, and the copyright and ownership will be protected by using NFT. "Marbles Heroes" focuses on creating a deeply immersive world. We plan to create a suitable environment for talents all over the world to create more wealth and realize their potential in the metaverse of "Marbles Heroes".

Road map 3.0

We have planned five different versions for future games.

V1 origin

As the debut version, our original intention is to let the players get interested in us, understand our game design concept, adapt to the setting of game links, and fully understand the data characteristics and technically tactical tips between the economic model of the game and heroes. Therefore, we don't display the overly complex scenes to the players. We think that a classic game always needs a process of cultivating customers' cognition. It won't last long and will fascinate the players because of its fun.

The daily rewards generated by the game will also open the trading market as soon as possible to benefit players. However, we know that more players may store the rewarded CLS and wait for the launch of our V2 version. At that time, the overall economic model of the game will be officially launched. With the emergence of forging links, more DNA mergers will occur, and players need more CLS and MBH as being used in necessary conditions. Players are smart. There is no need to explain further here.

V2 forging

In the design of V2 design stage, we will forge our hero as the core element. This increases the fun of the game and the difficulty of competition. First, we created fragments of the forging furnace scene, similar to a closed room. You'll find nine DNA attribute pits. DNA categories include:

  • Earthling

  • Cyborg

  • Alien

  • Animal

  • Plant

  • Element

  • Beasts

  • Insect

  • Undead

Players can add heroes they want to join the standby pool, and the system will notify them according to their genes and the level of forging plan.

If the forging requirements are met, similar genes must be selected for forging, and then the forging hero can be upgraded to enter the forging process again. The DNA composition of the body will match the newly forged body. Forging target level can never be equal to or lower than the level of the forged hero. For example: if the highest level of a hero in forging is 3 DNA, the player cannot have less than 4 levels of independent DNA. In short, in the DNA competition between NFT heroes, the more you lead, the more they lead in the game. Each forging cycle depends on the forging level. Grades 1-8 represent 1-8 days respectively.

Forging Model

A-B--->5000 CLS+100 MBH A-B-C--->8000 CLS+250 MBH A-B-C-D--->15000 CLS+400 MBH A-B-C-D-E--->25000 CLS+700 MBH A-B-C-D-E-F--->40000 CLS+1000 MBH A-B-C-D-E-F-G--->100000 CLS+3000 MBH A-B-C-D-E-F-G-H--->200000 CLS+5000 MBH A-B-C-D-E-F-G-H-I --- > 1 million CLS + 10000 MBH

Reward model

A-B --- > get 2.5 MBH reward for daily task A-B-C --- > get 5 MBH reward for daily task A-B-C-D - > get 12.5 MBH reward for daily task A-B-C-D-E --- > get 25 MBH reward for daily task A-B-C-D-E-F -- > get 50 MBH reward for daily task A-B-C-D-E-F-G -- > get 75 MBH reward for daily task A-B-C-D-E-F-G-H --- > get 125 MBH reward for daily task A-B-C-D-E-F-G-H-I --- > get 250 MBH reward for daily task

Explanation

  • Earthling

  • Cyborg

  • Alien

  • Animal

  • Plant

  • Element

  • Beasts

  • Insect

  • Undead

Note 2

The daily reward output of MBH is randomly determined by the mantissa of the block; For example, mantissa 3 will be released in 3 days, mantissa 0 will be released in the field, and mantissa 9 will be released in 9 days.

Note 3

After the forging process, the hybrid hero will return to the forge again. Heroes with the same gene cannot be forged, and can only be forged again without the same gene.

A hero who is homesick cannot be forged. When two gene varieties are forged into three genes, two gene varieties can be sold or held, or you can continue to forge. Single gene varieties can be forged 7 times, two 1st generation heroes under the condition of different DNA, are allowed to be forged into the 2nd generation, and the 1st generation heroes can be retained. After the 2nd generation hero is involved in being forged, it will be retrieved by the system and generate the 3rd generation hero, and the 1st generation hero will be allowed to be retained. Forging is not allowed to skip a grade, but only to be upgraded one level at a time.

If a hybrid hero participates in the daily quest in the player's account, he can get MBH reward.

After each forging, qualified players can jump one level.

Note 4

In addition to the daily mission income, each forged new hero has its own four main indicators, which will be improved according to the level to be more aggressive on the battlefield.

V3 fight

We will upgrade PvE and PvP related to v3. In addition to the 2v2 battle scenario in V1, we also added the battle level and selected 3v3, 4v4 and 5v5. When we formulate game requirements, we also consider the inevitability that players' game level will improve. We also studied the version cycle and market formation from V1 to v3.

Therefore, since the simple 2v2 will exceed the expectations of professional players, we have been developing and improving smart games. First, we designed many patterns from 5x12, and will add 7x12, and 9X12 lattices, where 3v3, 4v4, and 5v5 correspond to each other. This matches the width and number of people in the battlefield, and the lattice number can be fully used as a strategic map. Updates, magic features and props are part of the necessary steps to improve the quality of the game.

Every combat standard is allowed and will be rewarded. We support the principle that rewards should be commensurate with work and achievements. Let's imagine that advanced players may not always accept the same benefits in the same environment as junior players. In the process of accumulation, including the distribution of competition system and bonus pool, junior players will soon become senior players. This will inevitably stimulate the player's ambition. It is also necessary to reiterate, ”Marble Heroes" is a complex, high-quality and intelligent strategy game, and combat elements are always just a part of fun. In the future, it will be closer to the concept of Metaverse. At present, the focus of this process is to better understand the niche of the game and make money through the game. This is the basic direction of game design, with value creation as the core.

Through forging, combat experience and values, heroes can become real leaders and master their own destiny. Therefore, in the FI-Yi world, only qualified leaders can become local managers and control the prosperity of their region. The exploration function, which is also an element of visual Easter eggs in V3, will be added together with a simple PVE. In addition to the PVP scene, some new characters will be added to the third selective unknown space to make the monsters in PVE mutate into a more powerful boss team. However, in the process of your treasure hunt, the dissipated shadow may be a treasure or a monster boss - either way, it will bring you a great surprise.

Because there are too many technical contents involved in the function development, the first version of the online home page is only a simple scenario description, which will also give us more time to slowly improve it. But now, at least you can start owning your own land - not just trading - and many other new things will emerge.

V4 balance

In any game design and development process, our team must make some difficult decisions. We finally believe that any compromise will be reflected in the imbalance of design, so we plan to spend a lot of time exploring and absorbing different views and seeking to push them in a positive direction.

Personality attribution is an inevitable possibility that we must face. We may find the opportunities we missed in history. It is important to make changes. Therefore, we are ready for the possibility of unbalanced development. Our scene is not very long. We believe that there will be more excellent game teams around the world and bring new ideas.

We are not a rigid team. We are very willing to accept the change of things as long as it is correct and fair. Why shouldn't we also have a share?

V5 great home

Our dream of the metaverse will be fully demonstrated at this stage. It will be new and more beautiful than ever before. The scene will be shown to each player. We hope that the world will open up a concept of meta universe to every unfamiliar human brain - making every incredible fantasy a reality.

We may use hardware to increase immersion, or you may find a fantasy that makes you never want to leave this space. Maybe we will let you ignore where you really exist in space, and everything will be carried out step by step. In short, dreams must be written down first, and the rest will come true later - all of which will come true at the right time.

We will officially publish our game common chain in V5 stage, which provides a more friendly way for talented artists and programmers to create and write, exerting their imagination.

Last updated